First job, first kiss, first pet -- firsts are a big part
of life, and so it is with games.
From
MMOs to Madden, from sophisticated CG cinematics to gritty shooters, gaming's
biggest franchises, genres, and techniques all had to get started
somewhere. Journey back in time with us as we excavate the obscure
origins of the gaming world we take for granted today.
First 3D shooter: Wolfenstein 3D
Conventional
wisdom holds that the first true first-person shooter -- combining
texture-mapped 3D graphics, a first-person perspective, and arcade-quick
shooter action -- was id Software's seminal hit, Wolfenstein 3D. And, as it happens, conventional
wisdom is mostly correct. Sort of.
Shortly
before the release of Wolfenstein 3D (which is itself based on the classic
8-bit adventure Castle Wolfenstein), id took a dry run at the same technology
with 1992's Catacomb 3D, a fantasy shooter in which gamers battled enemy
goblins with an arsenal of fireballs. All the pieces of the genre were
already more or less in place, but Catacomb lacks the visible firearm and ammunition
counter that make Wolfenstein seem so familiar to today's Call of Duty
devotees.
Earlier
games had already established some of the genre's touchstones — 1988's The
Colony and 1986's Mercenary, for example, allowed users to freely roam a 3D
rendered environment — and later titles, such as 1995's Terminator: Future
Shock, which pioneered mouselook, would add essential refinements. But it's
safe to say it all started with Wolfenstein.
First cutscenes: Space Invaders Part II
Cinematic
cutscenes are such a ubiquitous part of video games nowadays that it's hard to
remember it wasn't always that way.
Descended
more from pinball machines and skeeball than from movies or television, the
earliest games usually made storytelling a pretty low priority. Still, a
few key games laid the groundwork, beginning with 1980's Space Invaders Part II. The sequel to the iconic shooter
featured brief intermissions between levels in which enemy invaders would fly
offscreen, broadcasting an SOS.
The
same year, Pac-Man featured comical interludes between stages, and the year
after, Donkey Kong would open with a short scene showing the angry ape clambering
up scaffolding with a helpless damsel clutched under his arm. Perhaps
it's no coincidence that three of the most iconic videogames were among the
first to employ digital storytelling.
First real-time-strategy game: Herzog Zwei
Herzog Zwei -- released in 1989 for the Sega Genesis --
wasn't the first title to feature some form of strategic gameplay freed from
the constraints of alternating player turns. 1981's Utopia
(Intellivision), 1984's Air Support (Commodore 64), and 1988's Modem Wars (IBM
PC) all featured certain elements of what would come to be known as the
RTS. But it was in TechnoSoft's quirky sci-fi offering — in which players
commanded a transforming mech at the head of an army of smaller units — that
everything came together.
Players
could purchase and command a variety of units, while permanent outposts could
be commandeered to provide more production resources. The basic formula —
gather resources, build units, go forth and smash the enemy — remains
essentially unchanged all the way up to today's StarCraft II. Considering
the Starcraft series' enormous impact on e-sports as a worldwide pastime,
Herzog Zwei may just be the most important video game most people have never
heard of.
First online multiplayer game: Snipes
Then
again, 1983's Snipes -- a graphically crude maze game -- might give
Herzog Zwei a run for its money.
A
simple arcade game in which players must destroy the nests of annoying pests,
Snipes had nothing especially distinguishing…except that it was designed for
multiple players to join the same game remotely, using code that would evolve
into Novell's influential Netware operating system. Every pick-up game of
Call of Duty or Counterstrike, every online deathmatch, and every Starcraft
tournament can ultimately trace its lineage back to this unassuming
title.
First handheld game: Mattel Auto Race
Years
before the Gameboy was even a twinkle in Nintendo's eye, Mattel, makers of the
Intellivision home console, was pioneering the handheld gaming market with
1977's Auto Race.
A
crude driving game in which the player cruised down a three-lane racetrack
represented by simple LED lights, Auto Race used about half a kilobyte of
memory — or, to put it in perspective, slightly more than this sentence takes
up. Speed was controlled via a four-speed gearshift, and the car could
alternate among three different lanes of traffic to dodge oncoming cars.
The more popular Mattel Football handheld would release soon afterward.
First virtual online world: Neverwinter Nights
Whether
you still raid dungeons in World of Warcraft or prefer the far away galaxy of
Star Wars: The Old Republic, you owe a lot to Neverwinter.
The
design of most modern MMOs harks back to 1991's "DikuMUD," a
text-based Usenet adventure coded by Danish Dungeons & Dragons devotees.
DikuMUD is itself derived from 1978's Multi-User-Dungeon, wherein the much-used
'MUD' acronym got its start.
But
enough history: the first commercially-released, graphical online role playing
game appears to be 1991's Neverwinter Nights (not to be confused with 2000's Bioware
title of the same name). Playable over AOL, Neverwinter Nights kept armchair
adventurers busy until 1997, by which time it had amassed an impressive 115,000
subscribers, with up to 500 players interacting together on a single server.
First 'Sims'-type game: Little Computer People
Fifteen
years before Will Wright's squabblin', workin', cookin', lovin' virtual
humanoids burst on the PC gaming scene to spawn a seemingly-endless parade of
sequels, spinoffs and expansions, Activision laid the groundwork with 1985's Little Computer People.
Though
little remembered now, LCP was years ahead of its time. Via a cutaway
view of a tiny digital dollhouse, the game tasked players with feeding and
caring for their computerized pet. The Little Person could talk on the phone,
play the piano, and even type adorable letters to its caretaker.
First sports game: Odyssey Football
It
turns out that the first home console ever released -- the Magnavox Odyssey, launched in 1972 -- featured Football
as one of the original 12 games bundled with the system (three others were
Tennis, Hockey, and Ski).
"Just
like the pros," reads the Watergate-era ad copy. "Plan your own
strategy. Pass, run, even kick. Touchdown!" In truth,
the game was exceedingly basic and required a plastic television overlay to
make it resemble a gridiron at all, a far cry from Madden's hyper-realism.
First full musical score: Pitfall II
Video
games have made use of music almost since the beginning: who could forget, for
instance, the sinister, Jaws-esque two-note thrum that accompanied the action
in 1979's Asteroids, accelerating as the number of rocks onscreen decreased?
But
1984's Pitfall II: Lost Caverns -- sequel to the Atari 2600
blockbuster -- upped the ante with a four-channel musical theme so
sophisticated it required a custom chip built into the game cartridge. A
rousing march clearly inspired by John Williams's theme from 'Raiders of the
Lost Ark,' the tune was cleverly integrated into gameplay in a way that
anticipated today's 'procedural' music: the brassy main fanfare would kick in
every time Pitfall Harry scooped up another treasure, while his death would
trigger modulation into a mournful minor-key version of the same melody.
On the evolutionary path from primordial blips and bloops to today's
full-orchestra extravaganzas, Pitfall II marked a critical step. (Check
out a gameplay video featuring the music here.)
First downloadable game service: PlayCable
Steam.
OnLive. Direct2Drive. Xbox Live Arcade.
Digital distribution is usually viewed as a child of the new millennium.
Lost in the mists of history, though, are two online game distribution services
that were literally decades ahead of their time.
1981's
PlayCable allowed subscribers to download Intellivision
games over their cable TV line, while 1983's Gameline provided a similar service to Atari 2600 users,
albeit over the telephone. Barely noticed in their own time, such
services blazed a trail that wouldn't be followed up on for over twenty
years. Skeptical? Check out this 30-year-old ad for PlayCable
featuring none other than Mickey Mantle:
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